• New concepts Encourage children to actively learn mathematics.
  • Active learning Our educational materials require active and physical participation
  • Created by professionals We design our materials with the child and curriculum in mind
  • Hands on learning Our materials seamlessly complement the methods used in school

Do more with Jegro

Engage children in movement with Jegro products:

 

Thinkstep yellow

Create large Venn diagrams on the classroom floor. Make circles with ropes or use hula hoops. Demonstrate the concept of a Venn diagram with classroom items or children’s characteristics before playing Thinkstep yellow. Let a child with a green sweater stand in the left circle and a child with blue trousers in the right. Then motivate the children discuss and choose a child with a green sweater and blue trousers to stand in the middle. Try to make various groups of at least three children, in which two children have a single similar characteristic and the third child matches the others on both that characteristic and another.

3050641 Thinkstep yellow

 

Place value cards

All children write a number between 0 and 2000 on a paper card. Then attach an array of place value cards to the classroom walls. Place the following cards, for example: 6, 40, 800 and 2000. Let the children exchange their paper cards and walk to the place value card with a number that is closest to theirs. Let children organise themselves in ascending numerical order to make the game more challenging.

1273000 Place value cards

 

Dice -6 up to +6

Draw a line with chalk or use a rope. Write or place a number card with “0” in the middle of the line. Then place a certain amount of positive and negative numbers in order to make the line resemble a thermometer. Let the children throw the dice in turns, jump to a number and stay there. When you throw a negative number, for instance, you jump an equal amount of steps down the line. When a positive number is thrown, in contrast, you jump forwards along the line. The first pupil to reach a certain number wins.

2022000 Dice -6 up to +6

 

Plastic clocks individual

Divide the children into two groups. Group 1 receives a plastic clock and sets a time. Group 2 then starts walking around the classroom. At the sign of the teacher, the children stop walking and team up. Pupil 1 says a time; 8 o’clock, for instance. Pupil 2 depicts this time by using his or her arms as an hour hand and minute hand. Pupil 1 shows the plastic clock with the time he or she set to check the answer of the second pupil. They then change roles; that is, group 1 starts walking and group 2 sets a time.

3030510 Plastic clocks individual

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